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Where Candyland Came From, Or, How Medical Needs Drive Culture

IDEAS Posted: July 29, 2019 5:15 am

In short, the board game came from the need for kids isolated in polio wards to have something to do. “Abbott set out to concoct some escapist entertainment for her young wardmates, a game that left behind the strictures of the hospital ward for an adventure that spoke to their wants: the desire to move freely in the pursuit of delights, an easy privilege polio had stolen from them.” – The Atlantic

IDEAS Published: 07.28.19

Read the story in The Atlantic Published: 07.28.19

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