{"id":478,"date":"2010-06-03T16:39:57","date_gmt":"2010-06-03T16:39:57","guid":{"rendered":"http:\/\/www.artsjournal.com\/lifesapitch\/wp\/?p=478"},"modified":"2010-06-03T16:39:57","modified_gmt":"2010-06-03T16:39:57","slug":"the_game_of_life","status":"publish","type":"post","link":"https:\/\/www.artsjournal.com\/lifesapitch\/2010\/06\/the_game_of_life\/","title":{"rendered":"The Game of Life[&#8216;s a Pitch]"},"content":{"rendered":"<p><a href=\"http:\/\/www.artsjournal.com\/lifesapitch\/2010\/06\/merch.html\">As promised<\/a>, here is the <i>real<\/i> Life&#8217;s a Pitch board game, courtesy of my intern Emily Ciavarella. <\/p>\n<p>&nbsp;<br \/><b><font style=\"font-size: 1.25em;\">The Game of Life&#8217;s a Pitch<\/font><br \/>For 2-6 players<br \/>&nbsp;<\/b><br \/><b>Object: <\/b>To be the first to reach the end tile, symbolizing your client&#8217;s ascension into stardom.<br \/>&nbsp;<\/p>\n<p><b>Getting Started:<\/b> Every player begins with 100 &#8220;publicity points&#8221; from which to acquire publicity skills: Writing, Social Skills, Creativity, Connections, and Musical Background. Each player can distribute as many points as he or she wants to particular sections&#8211;but it has consequences, so choose wisely!<br \/>&nbsp;<br \/>Set up all player markers on the &#8220;Start&#8221; tile. <br \/><b><br \/>&nbsp;<br \/>Game Play:<\/b><br \/>&nbsp;<br \/>Role the die, and land on a space. Regular spaces are either red (representing RADIO publicity opportunities), purple (PRINT), Green (TV), Yellow (TWITTER), Orange (FACEBOOK), or blue (BLOGS). In all cases of regular spaces, draw a Pitch card and read the matching color instructions. In addition, there are Chance spaces. In the case of a Chance space, draw a Chance card. Move forward or back as many spaces as the card requests. <br \/>&nbsp;<br \/>After the first roll, you have the opportunity to sacrifice a roll in lieu of Improvement. If you choose Improvement, you can add 10 publicity points to acquire more skills.<br \/>&nbsp;<br \/>&nbsp;<br \/><b>Cards:<\/b><br \/>&nbsp;<br \/>PITCH: In the style of Trivial Pursuit, these cards have six sections corresponding with the tile colors: Depending on what color you land on, you look to a specific section to determine how far you move.&nbsp; These are affected by your skill set. <br \/>&nbsp;<br \/>EX 1: Radio- you pitch for your client to be interviewed on NPR. Move up a space if your Creativity skills are above 65. Skip a turn if your Connections skills are less than 10.<br \/>&nbsp;<br \/>EX 2: Concerts- you send out a press release to New York periodicals about your client&#8217;s upcoming concert at Joe&#8217;s Pub. Move up 2 spaces if your Writing skills are above 40; move back two spaces if your Writing skills are less than 20; and move back 4 if your Writing skills are 0.<br \/>&nbsp;<br \/>(The players are encouraged to make up the details about how these scenarios play out) <br \/>&nbsp;<br \/>CHANCE: Comprises good, bad, excellent, and world-crushing situations.<br \/>&nbsp;<br \/>EX 1: You meet a music magazine editor at a wedding who guarantees your client a huge feature article. Move up six squares.<br \/>&nbsp;<br \/>EX 2: The record industry collapses. Everyone goes back to square one.<\/p>\n<p>&nbsp;<br \/><b>End of the game:<\/b><br \/>&nbsp;<br \/>Everyone keeps rolling and moving forward or back in the industry until one person reaches the end. The winner has to make up his or her client&#8217;s <a href=\"http:\/\/www.artsjournal.com\/lifesapitch\/2009\/07\/i-dont-love-anybody---i-just-w.html\">Sesame Street character name<\/a> (the only true indicator of success).<\/p>\n<p>____<\/p>\n<p>I suppose the board should be shaped like a quarter note. Or a Blackberry. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>As promised, here is the real Life&#8217;s a Pitch board game, courtesy of my intern Emily Ciavarella. &nbsp;The Game of Life&#8217;s a PitchFor 2-6 players&nbsp;Object: To be the first to reach the end tile, symbolizing your client&#8217;s ascension into stardom.&nbsp; Getting Started: Every player begins with 100 &#8220;publicity points&#8221; from which to acquire publicity skills: [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[9],"tags":[],"class_list":{"0":"post-478","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-main","7":"entry"},"_links":{"self":[{"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/posts\/478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/comments?post=478"}],"version-history":[{"count":0,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/posts\/478\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/media?parent=478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/categories?post=478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/tags?post=478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}