{"id":337,"date":"2009-10-01T15:27:13","date_gmt":"2009-10-01T15:27:13","guid":{"rendered":"http:\/\/www.artsjournal.com\/lifesapitch\/wp\/?p=337"},"modified":"2009-10-01T15:27:13","modified_gmt":"2009-10-01T15:27:13","slug":"there_goes_my_retirement","status":"publish","type":"post","link":"https:\/\/www.artsjournal.com\/lifesapitch\/2009\/10\/there_goes_my_retirement\/","title":{"rendered":"There goes my retirement"},"content":{"rendered":"<p>No sooner do I <a href=\"http:\/\/www.artsjournal.com\/lifesapitch\/2009\/09\/idude.html\">tell the world<\/a> (and by &#8220;the world&#8221; I mean &#8220;you three readers, hi there &#8211; xoxo&#8221;) about my millions-making idea for Wii Conductor does my client <a href=\"http:\/\/www.eric-owens.com\/\">Eric<\/a> send me this from today&#8217;s <i>Boston Globe<\/i>:<\/p>\n<blockquote>\n<div class=\"firstGraph\">\n<p>When Paul Henry Smith and the Fauxharmonic<br \/>\nOrchestra set up to perform, the sounds made are like no other symphony<br \/>\norchestra. There is no chorus of string instruments tuning, no scooting<br \/>\nof chairs, no fluttering of the pages of musical scores. Rather there<br \/>\nare just two imperceptible clicks as Smith turns on two computers &#8211; a<br \/>\nMacPro for the woodwinds and an IMac for everything else.<\/p>\n<\/div>\n<div class=\"articlePluckHidden\">\n<p>But the  instrumental sounds and full 100-voice choir that Smith then coaxes from the machines, <b>using a <org idsrc=\"other-OTC\" value=\"NTDOY\">Nintendo<\/org><br \/>\nWii controller as his conductor&#8217;s baton<\/b>, sound surprisingly acoustic,<br \/>\nlive, and real. Smith is quick to point out that the effect does not<br \/>\nyet equal the experience of, say, a night at Symphony Hall, but the<br \/>\nadvancing technology of digital orchestras is rapidly getting closer.<\/p>\n<\/div>\n<\/blockquote>\n<div class=\"articlePluckHidden\">\n<p>The full story is <a href=\"http:\/\/www.boston.com\/ae\/games\/articles\/2009\/10\/01\/brooklines_paul_henry_smith_conducts_digital_orchestra_live\/\">here<\/a>, and here&#8217;s how it works:<\/p>\n<blockquote>\n<p>There are four components. First, there are the sound libraries. They<br \/>\nare 500 to 600 gigabytes of data on a disc. Each note, on each<br \/>\ninstrument, each possible way a musician can play it, is recorded as a<br \/>\nseparate file. So, say a violin playing a C would be recorded soft,<br \/>\nloud, mezzo-piano, pizzicato, using the bow, loud sharp attack then<br \/>\nfading away. There might be hundreds of recordings of that violin<br \/>\nplaying C. . . Next, there is software that manages access to that<br \/>\ndata. . . The third component is like the bow for a violin, it&#8217;s<br \/>\nsomething you wield to make the sound happen. For me, that&#8217;s the<br \/>\nNintendo wireless controller and I also stand on a Wii balance board.<br \/>\nThe board senses where and how hard I&#8217;m leaning. If I wave my arms<br \/>\nfaster or slower, that changes the speed, and if I lean toward the<br \/>\nphantom areas where the musicians would be in a real orchestra, those<br \/>\ninstruments become louder. I preprogram the notes to be played into the<br \/>\ncomputer. . . The fourth part is having really good speakers, and<br \/>\nthat&#8217;s very important. . . Bang &amp; Olufsen has provided me with<br \/>\nBeolab 5 speakers. The technology in them was developed by a local guy,<br \/>\nDavid Moulton, who lives in Groton. The essence of the technology is<br \/>\nthat it spreads the sound evenly in a space, so you can create the<br \/>\nillusion that the sound is originating across the stage.<\/p>\n<\/blockquote>\n<p> My game was going to come with Bang &amp; Olufsen speakers, too, <i>Paul Henry Smith<\/i>. <\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>No sooner do I tell the world (and by &#8220;the world&#8221; I mean &#8220;you three readers, hi there &#8211; xoxo&#8221;) about my millions-making idea for Wii Conductor does my client Eric send me this from today&#8217;s Boston Globe: When Paul Henry Smith and the Fauxharmonic Orchestra set up to perform, the sounds made are like [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[9],"tags":[],"class_list":{"0":"post-337","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-main","7":"entry"},"_links":{"self":[{"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/posts\/337","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/comments?post=337"}],"version-history":[{"count":0,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/posts\/337\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/media?parent=337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/categories?post=337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.artsjournal.com\/lifesapitch\/wp-json\/wp\/v2\/tags?post=337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}