{"id":396,"date":"2003-11-10T08:45:22","date_gmt":"2003-11-10T16:45:22","guid":{"rendered":"http:\/\/www.artsjournal.com\/artfulmanager\/wp\/2003\/11\/oh_yeah_this_is_supposed_to_be\/"},"modified":"2003-11-10T08:45:22","modified_gmt":"2003-11-10T16:45:22","slug":"oh_yeah_this_is_supposed_to_be","status":"publish","type":"post","link":"https:\/\/www.artsjournal.com\/artfulmanager\/main\/oh_yeah_this_is_supposed_to_be.php","title":{"rendered":"Oh yeah, this is supposed to be fun"},"content":{"rendered":"<p>An interesting bit of self-serving research comes from scientists in Utrecht, who discovered that <a href=\"http:\/\/news.bbc.co.uk\/1\/hi\/technology\/3247595.stm\">an hour a day of fairly lame computer games<\/a> can increase productivity and job satisfaction. Researchers allowed a target group of corporate employees to play up to an hour of computer games each day at work (they chose when), while a control group was not allowed to play at all&#8230;just work. The game-playing group showed higher levels of job satisfaction.<\/p>\n<p>\nSet aside the fact that they had to play goofy Windows games like Solitaire and Minesweeper, and there&#8217;s an irony in here somewhere. I&#8217;ve seen so many examples of process-numb administrative staff at professional nonprofit arts organizations&#8230;mailing lists, flyer photocopying, pencil counting, memo-writing, board-packet preparing, and on and on.<\/p>\n<p>\nSomewhere in our struggle to become corporate and office-like, we can easily forget that this work is a <i>blast<\/i>. We get to work with astounding artists, eager volunteers, and other passionate people with a common love for an art form. When we can remember and recognize that joyous potential (and when management finds ways to reconnect their staff to it), we don&#8217;t <i>need<\/i> a round of Donkey-Kong to make work fun.<\/p>\n<p>\n","protected":false},"excerpt":{"rendered":"<p>An interesting bit of self-serving research comes from scientists in Utrecht, who discovered that an hour a day of fairly lame computer games can increase productivity and job satisfaction. Researchers allowed a target group of corporate employees to play up to an hour of computer games each day at work (they chose when), while a [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[4],"tags":[],"class_list":{"0":"post-396","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-main","7":"entry"},"_links":{"self":[{"href":"https:\/\/www.artsjournal.com\/artfulmanager\/wp-json\/wp\/v2\/posts\/396","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.artsjournal.com\/artfulmanager\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.artsjournal.com\/artfulmanager\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.artsjournal.com\/artfulmanager\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.artsjournal.com\/artfulmanager\/wp-json\/wp\/v2\/comments?post=396"}],"version-history":[{"count":0,"href":"https:\/\/www.artsjournal.com\/artfulmanager\/wp-json\/wp\/v2\/posts\/396\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.artsjournal.com\/artfulmanager\/wp-json\/wp\/v2\/media?parent=396"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.artsjournal.com\/artfulmanager\/wp-json\/wp\/v2\/categories?post=396"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.artsjournal.com\/artfulmanager\/wp-json\/wp\/v2\/tags?post=396"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}