Blogger Book Club: Bangers and Mash-ups
By Alex Shapiro
Marc Weidenbaum's post below, "Bach to the Future," reminds us that floating among the myriad of issues Lawrence Lessig raises in Remix, from copyright concerns to aesthetic ones, there is also the topic of psychology, and the resistance many have to to embracing any new, paradigm-altering technology.
Often when a new technology arrives, people immediately become fearful that it will replace all that came before it, rather than simply seeing it as one additional tool in an ever-expanding toolbox.
It's been exactly thirty years since the invention of the LinnDrum and subsequent drum- and sample-playback machines, and its arrival has yet to stop people from banging joyously on hard objects just as they've done since cave days. More is more. More is good. More is fun, and breeds more access to creativity and thus, breeds more creativity.
This one small example--electronic drum sounds--raises an important discussion of two distinct issues. First is the complete joy of having more tools. Fun, fun, fun. Bang on a skin head, or bang on the rubber pad of a DrumKat that triggers samples, or hit a button or key to trigger those samples, requiring no banging at all, and all of them result in drumming sounds. Nifty.
Next is the economic truth that yes, unquestionably, the arrival of new tools sometimes means that the old tools are instantly obsolete. Often cited is the buggy whip: once the automobile took over and people no longer traveled in horse-drawn carriages, the buggy whip industry went down the tubes. The downside of new technology. Not so nifty, if you were an expert at making buggy whips.
But in its place were millions of new jobs in a completely new industry. The upside of new technology. Might be nifty, if you could enjoy a career that's... uh... riveting.
When the LinnDrum became popular in the very early '80s, it began an enormous sea change in the recording industry and literally put many fine musicians out of work. At least, out of work doing the kinds of studio gigs that paid their bills. I can tell you: I was there, working as an engineer in a rock studio in Hollywood when one of the first retrofitted MIDI LinnDrums came in (they were invented pre-MIDI), and we all learned how to program it. That synthetic sound aesthetically defined over a decade's worth of pop music. Interesting times for music--all these huge sounds (to go with the huge shoulder pads and the huge hair)--and a bad time for drummers. On a session, we'd sometimes use a drummer to trigger the box by playing an actual drum set, thus melding the old technology with the new, but just as often we'd simply program a track and have the band play along with it.
Nonetheless, lots of percussionists were resourceful and found new ways to ply their craft and their art. Some went with the "if you can't beat 'em, join 'em" approach, and made money recording their own sample libraries. Others continued to work as drummers by becoming "triggerers" and programmers themselves, since no one can create a MIDI drum track more convincingly than a real drummer. But neither of these examples has the drummer being able to purely work as an artist. For that, they created their own ensembles, and also did what we all need to do in our careers: they created need. It became clear what the enormous differences are between synthetic sounds and real ones, and a new class distinction was made (often due to budget) between the use of sampled musicians, and that of living, breathing humans dripping beads of sweat onto the drum heads.
Despite all the impressive drum samples out there now, there have never been more percussionists playing in thousands of wind bands, orchestras and small concert, jazz, and rock music ensembles around the globe. The advent of the drum machine technology did not stop people from being drummers. It just added drum machines.
There persists an irrational fear that if just anybody can have access to the tools to make art, it lessens the standards for art. Since the beginning of time, everybody has had the same access to something as simple as a drum. And yet miraculously, lots of great drummers have managed to create great careers.
New digital tools are no different. The newfound ability to create mash-ups from existing material initially recorded by others simply means that sound and visual artists have yet another medium from which to choose as they create their own statement (I am ignoring the obvious debate on copyright issues for the moment). The availability of technology to allow us to do remixes will not stop the flow of new string quartets.
Most importantly, quality does rise to the top, more than many realize. The economy of art is largely based on the public's desire to experience something. So the difference between an amateur and a professional is as simple as supply and demand: the latter will almost always be in more demand. And demand creates the viable economic market for an artist.
We're in a world in which sampled drums and live ones coexist, often on the same tracks. We are also in a world in which art is made of original material from the efforts of one artist, as well as made from original material culled from many other sources, thus creating a new original work. Adaptability is why our species has been so successful, yet we are resistant to it. Many people fear change, especially when the status quo is working for them. This is human nature, and still, it's also human nature to explore and invent. Ultimately, we each invent our own balance. If we can avoid being fearful of the new and instead, ask ourselves how we can use it to our advantage, we'll see technology as a gift and not a threat, and we'll view most advances as positive opportunities. Fun, fun, fun!
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