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'Turn The World Into A Game And It Works Better' "We tend to think of videogames as frivolous activities - something we do to kill time, not to improve productivity. But a new generation of designers is taking a different tack: Like [Stanford professor Byron] Reeves, they're using the principles of videogame design to transform everyday activities
Give people a competition, and it can transform a dull-but-important task into something exciting."
Wired 05/26/09
Posted May 27, 2009 09:42 PM
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